I personally mix them up for variety's sake. You need to get everything the hard way.īoth styles work. Good players can expand by sending a scout with a bag of gold. You need armies to conquer neutral cities. Fighting everybody means you take more damage and may lose more units. Everybody hates you, expect to get piled up on + You get to use evil units and spells without ill effects + You can pillage or raze cities to your heart's content. + You get to migrate every city to your race of choice (or races, it's usually a good idea to have a couple.) This also means you get racial governance points for those races VERY quickly. You can attack and capture neutral cities when you meet them. + You can declare war when you want without messing up your alignment. Making peace with neutral cities is expensive, if you lack money you cannot expand so fast. Letting enemies live means getting less XP + You can use good aligned units and spells without ill effects You will also be able to mix and match units from different races for best effect. + NPC races like you more, letting you use their cities without chance of rebellion and letting you gain racial governance points for several races. (more likely to join you for cheap or even for free.) This can let you expand quite quickly via alliances. Do less nice stuff (Kill fleeing enemies, declare war, massacre cities or commit ethnic cleansing) and you become evil. You can play a good one if you want.Īlignment in this game is pretty simple: do nice stuff (make peace, let fleeing enemies live, cooperate with neutral cities) and you get a good alignment. But do note that a necromancer does not have to be evil in this game. I have no idea what people on youtube may or may not do.
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